I am still working on Warlord Games beautiful 28mm figures, but at a rate a sane human can handle. I will try to run a Portable Marston Moor this week with these rules in place and post some results.Īfter a long layoff, due in equal parts to dealing with the aftermath of my parent's passing, and acute painter's burnout, I am ready again to tackle the English Civil War. If "trotters" or "gallopers" charge their own kind, the Close combat is played using the regular rules.Īgain, any comments and suggestions are most welcome. The charge does not make contact, and the Royalists are stopped before becoming adjacent to the "trotters". The Parliament lads roll a d6, get a '6', and the Resolving hits Table shows a "must retreat one square' results. The "galloping" Royalist will not check for additional hits UNLESS the Close combat enters a second round.Įxample2: "Galloping" royalist charge a 'trotting' Unit of Parliament. They roll a "3', reduced to '2', and take a hit, which is checked on the Resolving hits table. Parliament "trotters" must roll for Close Combat at a minus 1. The Royalist Unit's Strength Points drop from 3 to 2. They roll a d6 to shoot at the Royalist, rolling a '6'. The "galloper" attacker DOES NOT check for Close Combat hits on the first round of close CombatĮxample: Parliament Unit of cavalry is charged by Rupert's "galloper" Cavalry. If a "6" is NOT rolled, or the Attacker loses a SP, without losing the Unit, the defender rolls to see if his Unit takes hits in Close Combat.If the attacker is a "galloper", the defender subtracts "1" from his Close Combat dice roll. If forced to fall back, the charge does not make contact, and the defender takes no losses. If a "6" is rolled, the charging unit checks the Resolving hits Table. "Trotters" will defend against a charge by 'firing', as the enemy comes in contact. "Trotters" are those historical units that depended more on pistol and carbine fire, while "gallopers" are units that went for shock of impact, much in the style of the Finnish Troopers of Gustavus Adolphus. The following SUGGESTION is only lightly play-tested, and any feedback will be most appreciated.īefore the game, both sides should indicate whether their cavalry Units are "trotters" or "gallopers". I have, however, been giving a great deal of thought to ways to model the differences between "trotter" and "galloper" cavalry in a Portable Wargame. I have been very busy the last three weeks, with refinishing a kitchen, and trying to rest a cracked ankle (not easily done at the same time).
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